About me
I’m a self-taught 3D artist who loves and passionate about what I do. From the smallest detail of modelling to the proud final product, I love the process of seeing the dreams come true. I’m self-motivated and ardent to learn new skills and new technology and am always looking for ways to make my work better and more efficient. I am a team player in projects and also have the confidence of solely completing any tasks or projects. The ability of problem-solving and finding creative solutions is one of my biggest strengths.
Never stop learning.
Skills
Cinema 4D
Houdini
3DS MAX
Octane
Redshift
Corona Renderer
NUKE
Fusion / Davinci Resolve
Marvelous Designer
Rhino / Grasshopper
Speedtree
Photoshop / Indesign / Illustrator
After Effects
Quixel Mixer
Learning Unreal
Experience / Education
Freelance
3D ARTIST / MOTION DESIGNER
MAY 2020 - PRESENT
Work across web content, branding, architecture, furniture, styling and products….
MR.P STUDIOS
3D ARTIST / MOTION DESIGNER
MAY 2017 - 2021
Mr.P Studios are one of the most talented arch-viz studios.
From a Junior position to a 3D Artist / Motion Designer, I’ve been involved in every aspect of 3D creation. I developed a huge amount of skills with the help of the team, as well as being self-taught in all the skills necessary to become a Motion Designer.
As a Motion Designer, I’ve either worked alone or in a team with majority of Mr.P’s creative projects, as well as involved in the full creative process from meeting the clients to delivering the final out put.
WEBB+
GRADUATE ARCHITCT / 3D ARTIST
2016 - 2017
Great people, great team. A small interior design and architectural office and it was a beautiful journey working there. I learned so much about interior design and styling which further enhanced and built a better foundation for me to transition into a full 3D career.
MONASH UNIVERSITY
ARCHITECTURE Degree (Bachelor / Master Degree)
2012 - 2017
Studying architecture was really good help for me get into the 3D world. It helped me have a much better understanding and knowledge in scaling, material finishes and real world structures, making the process easier where the end result forges the realism with the 3D world.